In fact it tries so little that I've been having shootouts with people who maintain the same lazy smile or expression of doped boredom that they wear before the fighting starts.
The Oblivion engine's back! Now, the thing about the Oblivion engine is that it's a bit of a charisma vacuum, and you have to work quite hard to make people not come across as stocky puppets.
Call me a stickler for detail, but that's, I mean, she should have a computer. You can see her fingers moving, and hear the noise of the keys clattering. Sound annoying? Now imagine you have to talk to one of them for a quest, so you end up chasing them all around town. "WELCOME, STRANGER," they'll shout while rubbing themselves against burnt-out trucks and walls. The result is that you'll walk into a town, and four or five NPCs will abruptly start sprinting away from you in endless circles.
By far the most annoying and prevalent oddity is that the NPCs you encounter in towns and stationed around the wasteland have strange, hairpin senses of danger, and simply walking past them can be enough to trigger some kind of evasive AI routine.
It's a bit broke.īelow you'll find a list of all the mysterious happenings and straight-up bugs I've encountered so far, a list Jim suggests I call "Getting Glitched In Vegas". I'm only about four hours into Fallout: New Vegas, and while I'm enjoying myself, I've already come to one saddening conclusion.